MakeOver Char Perfect World = Assassin Male

Berikut ini adalah beberapa Kode Untuk Melakukan Make Over Char Perfect World :
MakeOver 1


[3Parts] 

scaleUp = 132 

scaleMiddle = 146 

scaleDown = 95 

[BlendFace] 

idFaceShape1 = 62 

idFaceShape2 = 62 

blendFaceShape = 50 

[Face] 

scaleFaceH = 121 

scaleFaceV = 121 

idFaceTex = 859 

[Faling] 

idFalingSkin = 433 

idFalingTex = 437 

[Forehead] 

offsetForeheadH = 128 

offsetForeheadV = 128 

offsetForeheadZ = 128 

rotateForehead = 128 

scaleForehead = 128 

[YokeBone] 

offsetYokeBoneH = 128 

offsetYokeBoneV = 128 

offsetYokeBoneZ = 128 

rotateYokeBone = 128 

scaleYokeBone = 128 

[Cheek] 

offsetCheekH = 128 

offsetCheekV = 128 

offsetCheekZ = 128 

scaleCheek = 128 

[Chain] 

offsetChainV = 128 

offsetChainZ = 128 

rotateChain = 128 

scaleChainH = 128 

[Jaw] 

offsetJawH = 128 

offsetJawV = 128 

offsetJawZ = 128 

scaleJawSpecial = 128 

scaleJawH = 128 

scaleJawV = 128 

[Eye] 

idEyeBaseTex = 50 

idEyeHighTex = 49 

idEyeBallTex = 48 

idEyeShape = 74 

scaleEyeH = 135 

scaleEyeV = 160 

rotateEye = 123 

offsetEyeH = 128 

offsetEyeV = 64 

offseteyeZ = 68 

scaleEyeBall = 192 

scaleEyeH2 = 135 

scaleEyeV2 = 160 

rotateEye2 = 123 

offsetEyeH2 = 128 

offsetEyeV2 = 64 

offseteyeZ2 = 68 

scaleEyeBall2 = 192 

[Brow] 

idBrowTex = 45 

idBrowShape = 70 

scaleBrowH = 128 

scaleBrowV = 128 

rotateBrow = 109 

offsetBrowH = 128 

offsetBrowV = 64 

offsetBrowZ = 128 

scaleBrowH2 = 128 

scaleBrowV2 = 128 

rotateBrow2 = 109 

offsetBrowH2 = 128 

offsetBrowV2 = 64 

offsetBrowZ2 = 128 

[Nose] 

idNoseTex = 41 

idNoseTipShape = 58 

scaleNoseTipH = 96 

scaleNoseTipV = 128 

scaleNoseTipZ = 128 

offsetNoseTipV = 161 

idNoseBridgeShape = 57 

scaleBridgeTipH = 64 

offsetBridgeTipZ = 128 

[Mouth] 

idMouthUpLipLine = 80 

idMouthMidLipLine = 77 

idMouthDownLipLine = 83 

thickUpLip = 128 

thickDownLip = 142 

scaleMouthH = 87 

offsetMouthV = 170 

offsetMOuthZ = 128 

idMouthTex = 52 

offsetCornerOfMouthSpecial = 118 

scaleMouthH2 = 87 

offsetCornerOfMouthSpecial2 = 118 

[Ear] 

idEarShape = 60 

scaleEar = 129 

offsetEarV = 90 

[Hair] 

idHairModel = 881 

idHairTex = 891 

[Moustache] 

idMoustacheTex = 204 

idMoustacheSkin = 186 

idGoateeTex = 596 

[Color] 

colorHair = -855317 

coloFace = -197123 

colorEye = -1 

colorBrow = -12624674 

colorMouth = -1 

colorEyeBall = -15395311 

colorMoustache = -11571145 

[Body] 

bodyID = 4 

colorBody = -197123 

headScale = 130 

upScale = 100 

waistScale = 110 

armWidth = 110 

legWidth = 109 

breastScale = 110 


MakeOver 2 

 
[3Parts] 

scaleUp = 131 

scaleMiddle = 140 

scaleDown = 66 

[BlendFace] 

idFaceShape1 = 62 

idFaceShape2 = 62 

blendFaceShape = 50 

[Face] 

scaleFaceH = 111 

scaleFaceV = 126 

idFaceTex = 859 

[Faling] 

idFalingSkin = 433 

idFalingTex = 437 

[Forehead] 

offsetForeheadH = 139 

offsetForeheadV = 105 

offsetForeheadZ = 126 

rotateForehead = 123 

scaleForehead = 131 

[YokeBone] 

offsetYokeBoneH = 158 

offsetYokeBoneV = 107 

offsetYokeBoneZ = 128 

rotateYokeBone = 128 

scaleYokeBone = 89 

[Cheek] 

offsetCheekH = 164 

offsetCheekV = 144 

offsetCheekZ = 132 

scaleCheek = 128 

[Chain] 

offsetChainV = 131 

offsetChainZ = 128 

rotateChain = 128 

scaleChainH = 116 

[Jaw] 

offsetJawH = 142 

offsetJawV = 126 

offsetJawZ = 104 

scaleJawSpecial = 112 

scaleJawH = 104 

scaleJawV = 105 

[Eye] 

idEyeBaseTex = 50 

idEyeHighTex = 49 

idEyeBallTex = 48 

idEyeShape = 74 

scaleEyeH = 135 

scaleEyeV = 160 

rotateEye = 123 

offsetEyeH = 128 

offsetEyeV = 64 

offseteyeZ = 68 

scaleEyeBall = 192 

scaleEyeH2 = 135 

scaleEyeV2 = 160 

rotateEye2 = 123 

offsetEyeH2 = 128 

offsetEyeV2 = 64 

offseteyeZ2 = 68 

scaleEyeBall2 = 192 

[Brow] 

idBrowTex = 45 

idBrowShape = 70 

scaleBrowH = 134 

scaleBrowV = 132 

rotateBrow = 118 

offsetBrowH = 144 

offsetBrowV = 64 

offsetBrowZ = 81 

scaleBrowH2 = 134 

scaleBrowV2 = 132 

rotateBrow2 = 118 

offsetBrowH2 = 144 

offsetBrowV2 = 64 

offsetBrowZ2 = 81 

[Nose] 

idNoseTex = 41 

idNoseTipShape = 58 

scaleNoseTipH = 70 

scaleNoseTipV = 66 

scaleNoseTipZ = 125 

offsetNoseTipV = 142 

idNoseBridgeShape = 57 

scaleBridgeTipH = 64 

offsetBridgeTipZ = 75 

[Mouth] 

idMouthUpLipLine = 80 

idMouthMidLipLine = 77 

idMouthDownLipLine = 83 

thickUpLip = 128 

thickDownLip = 144 

scaleMouthH = 92 

offsetMouthV = 190 

offsetMOuthZ = 142 

idMouthTex = 52 

offsetCornerOfMouthSpecial = 110 

scaleMouthH2 = 92 

offsetCornerOfMouthSpecial2 = 110 

[Ear] 

idEarShape = 60 

scaleEar = 129 

offsetEarV = 90 

[Hair] 

idHairModel = 937 

idHairTex = 947 

[Moustache] 

idMoustacheTex = 204 

idMoustacheSkin = 186 

idGoateeTex = 596 

[Color] 

colorHair = -855317 

coloFace = -197123 

colorEye = -1 

colorBrow = -12624674 

colorMouth = -1 

colorEyeBall = -15395311 

colorMoustache = -11571145 

[Body] 

bodyID = 4 

colorBody = -197123 

headScale = 130 

upScale = 80 

waistScale = 90 

armWidth = 88 

legWidth = 85 

breastScale = 90 

MakeOver 3 



[3Parts] 

scaleUp = 131 

scaleMiddle = 140 

scaleDown = 66 

[BlendFace] 

idFaceShape1 = 62 

idFaceShape2 = 62 

blendFaceShape = 50 

[Face] 

scaleFaceH = 111 

scaleFaceV = 126 

idFaceTex = 859 

[Faling] 

idFalingSkin = 433 

idFalingTex = 437 

[Forehead] 

offsetForeheadH = 139 

offsetForeheadV = 105 

offsetForeheadZ = 126 

rotateForehead = 123 

scaleForehead = 131 

[YokeBone] 

offsetYokeBoneH = 158 

offsetYokeBoneV = 107 

offsetYokeBoneZ = 128 

rotateYokeBone = 128 

scaleYokeBone = 89 

[Cheek] 

offsetCheekH = 164 

offsetCheekV = 144 

offsetCheekZ = 132 

scaleCheek = 128 

[Chain] 

offsetChainV = 131 

offsetChainZ = 128 

rotateChain = 128 

scaleChainH = 116 

[Jaw] 

offsetJawH = 142 

offsetJawV = 126 

offsetJawZ = 104 

scaleJawSpecial = 112 

scaleJawH = 104 

scaleJawV = 105 

[Eye] 

idEyeBaseTex = 50 

idEyeHighTex = 49 

idEyeBallTex = 48 

idEyeShape = 74 

scaleEyeH = 147 

scaleEyeV = 160 

rotateEye = 123 

offsetEyeH = 128 

offsetEyeV = 64 

offseteyeZ = 68 

scaleEyeBall = 192 

scaleEyeH2 = 147 

scaleEyeV2 = 160 

rotateEye2 = 123 

offsetEyeH2 = 128 

offsetEyeV2 = 64 

offseteyeZ2 = 68 

scaleEyeBall2 = 192 

[Brow] 

idBrowTex = 45 

idBrowShape = 70 

scaleBrowH = 134 

scaleBrowV = 132 

rotateBrow = 118 

offsetBrowH = 144 

offsetBrowV = 64 

offsetBrowZ = 81 

scaleBrowH2 = 134 

scaleBrowV2 = 132 

rotateBrow2 = 118 

offsetBrowH2 = 144 

offsetBrowV2 = 64 

offsetBrowZ2 = 81 

[Nose] 

idNoseTex = 41 

idNoseTipShape = 58 

scaleNoseTipH = 70 

scaleNoseTipV = 66 

scaleNoseTipZ = 125 

offsetNoseTipV = 142 

idNoseBridgeShape = 57 

scaleBridgeTipH = 64 

offsetBridgeTipZ = 75 

[Mouth] 

idMouthUpLipLine = 80 

idMouthMidLipLine = 77 

idMouthDownLipLine = 83 

thickUpLip = 128 

thickDownLip = 144 

scaleMouthH = 92 

offsetMouthV = 190 

offsetMOuthZ = 142 

idMouthTex = 52 

offsetCornerOfMouthSpecial = 110 

scaleMouthH2 = 92 

offsetCornerOfMouthSpecial2 = 110 

[Ear] 

idEarShape = 60 

scaleEar = 129 

offsetEarV = 90 

[Hair] 

idHairModel = 935 

idHairTex = 945 

[Moustache] 

idMoustacheTex = 204 

idMoustacheSkin = 186 

idGoateeTex = 596 

[Color] 

colorHair = -855317 

coloFace = -197123 

colorEye = -1 

colorBrow = -12624674 

colorMouth = -1 

colorEyeBall = -15395311 

colorMoustache = -11571145 

[Body] 

bodyID = 4 

colorBody = -197123 

headScale = 130 

upScale = 90 

waistScale = 100 

armWidth = 100 

legWidth = 99 

breastScale = 100 

MakeOver 4 

[3Parts] 

scaleUp = 137 

scaleMiddle = 105 

scaleDown = 88 

[BlendFace] 

idFaceShape1 = 62 

idFaceShape2 = 62 

blendFaceShape = 50 

[Face] 

scaleFaceH = 130 

scaleFaceV = 112 

idFaceTex = 859 

[Faling] 

idFalingSkin = 433 

idFalingTex = 437 

[Forehead] 

offsetForeheadH = 128 

offsetForeheadV = 128 

offsetForeheadZ = 128 

rotateForehead = 128 

scaleForehead = 128 

[YokeBone] 

offsetYokeBoneH = 128 

offsetYokeBoneV = 128 

offsetYokeBoneZ = 128 

rotateYokeBone = 128 

scaleYokeBone = 128 

[Cheek] 

offsetCheekH = 144 

offsetCheekV = 134 

offsetCheekZ = 132 

scaleCheek = 128 

[Chain] 

offsetChainV = 128 

offsetChainZ = 128 

rotateChain = 129 

scaleChainH = 112 

[Jaw] 

offsetJawH = 128 

offsetJawV = 128 

offsetJawZ = 128 

scaleJawSpecial = 128 

scaleJawH = 128 

scaleJawV = 128 

[Eye] 

idEyeBaseTex = 50 

idEyeHighTex = 49 

idEyeBallTex = 48 

idEyeShape = 74 

scaleEyeH = 127 

scaleEyeV = 178 

rotateEye = 123 

offsetEyeH = 138 

offsetEyeV = 64 

offseteyeZ = 69 

scaleEyeBall = 192 

scaleEyeH2 = 127 

scaleEyeV2 = 178 

rotateEye2 = 123 

offsetEyeH2 = 138 

offsetEyeV2 = 64 

offseteyeZ2 = 69 

scaleEyeBall2 = 192 

[Brow] 

idBrowTex = 45 

idBrowShape = 70 

scaleBrowH = 128 

scaleBrowV = 128 

rotateBrow = 100 

offsetBrowH = 128 

offsetBrowV = 64 

offsetBrowZ = 101 

scaleBrowH2 = 128 

scaleBrowV2 = 128 

rotateBrow2 = 100 

offsetBrowH2 = 128 

offsetBrowV2 = 64 

offsetBrowZ2 = 101 

[Nose] 

idNoseTex = 41 

idNoseTipShape = 58 

scaleNoseTipH = 83 

scaleNoseTipV = 128 

scaleNoseTipZ = 128 

offsetNoseTipV = 128 

idNoseBridgeShape = 57 

scaleBridgeTipH = 64 

offsetBridgeTipZ = 128 

[Mouth] 

idMouthUpLipLine = 80 

idMouthMidLipLine = 77 

idMouthDownLipLine = 83 

thickUpLip = 128 

thickDownLip = 140 

scaleMouthH = 82 

offsetMouthV = 176 

offsetMOuthZ = 128 

idMouthTex = 52 

offsetCornerOfMouthSpecial = 128 

scaleMouthH2 = 82 

offsetCornerOfMouthSpecial2 = 128 

[Ear] 

idEarShape = 59 

scaleEar = 128 

offsetEarV = 128 

[Hair] 

idHairModel = 881 

idHairTex = 891 

[Moustache] 

idMoustacheTex = 204 

idMoustacheSkin = 186 

idGoateeTex = 596 

[Color] 

colorHair = -1058340 

coloFace = -197123 

colorEye = -1 

colorBrow = -12624674 

colorMouth = -1 

colorEyeBall = -11308062 

colorMoustache = -11571145 

[Body] 

bodyID = 4 

colorBody = -197123 

headScale = 128 

upScale = 80 

waistScale = 90 

armWidth = 80 

legWidth = 80 

breastScale = 90

1 Komentar

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  1. kk bisa ngk buat bangsa peri dgn rambut duyung?
    kmrin sy dpt liat bngsa manusia dgn rmbut duyung, caranya gmn y?

    BalasHapus
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