Berikut ini adalah beberapa Kode Untuk Melakukan Make Over Char Perfect World :
MakeOver 1
[3Parts]
scaleUp = 132
scaleMiddle = 146
scaleDown = 95
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 121
scaleFaceV = 121
idFaceTex = 859
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 128
offsetCheekV = 128
offsetCheekZ = 128
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 128
rotateChain = 128
scaleChainH = 128
[Jaw]
offsetJawH = 128
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 74
scaleEyeH = 135
scaleEyeV = 160
rotateEye = 123
offsetEyeH = 128
offsetEyeV = 64
offseteyeZ = 68
scaleEyeBall = 192
scaleEyeH2 = 135
scaleEyeV2 = 160
rotateEye2 = 123
offsetEyeH2 = 128
offsetEyeV2 = 64
offseteyeZ2 = 68
scaleEyeBall2 = 192
[Brow]
idBrowTex = 45
idBrowShape = 70
scaleBrowH = 128
scaleBrowV = 128
rotateBrow = 109
offsetBrowH = 128
offsetBrowV = 64
offsetBrowZ = 128
scaleBrowH2 = 128
scaleBrowV2 = 128
rotateBrow2 = 109
offsetBrowH2 = 128
offsetBrowV2 = 64
offsetBrowZ2 = 128
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 96
scaleNoseTipV = 128
scaleNoseTipZ = 128
offsetNoseTipV = 161
idNoseBridgeShape = 57
scaleBridgeTipH = 64
offsetBridgeTipZ = 128
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 128
thickDownLip = 142
scaleMouthH = 87
offsetMouthV = 170
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 118
scaleMouthH2 = 87
offsetCornerOfMouthSpecial2 = 118
[Ear]
idEarShape = 60
scaleEar = 129
offsetEarV = 90
[Hair]
idHairModel = 881
idHairTex = 891
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -855317
coloFace = -197123
colorEye = -1
colorBrow = -12624674
colorMouth = -1
colorEyeBall = -15395311
colorMoustache = -11571145
[Body]
bodyID = 4
colorBody = -197123
headScale = 130
upScale = 100
waistScale = 110
armWidth = 110
legWidth = 109
breastScale = 110
MakeOver 2
[3Parts]
scaleUp = 131
scaleMiddle = 140
scaleDown = 66
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 111
scaleFaceV = 126
idFaceTex = 859
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 139
offsetForeheadV = 105
offsetForeheadZ = 126
rotateForehead = 123
scaleForehead = 131
[YokeBone]
offsetYokeBoneH = 158
offsetYokeBoneV = 107
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 89
[Cheek]
offsetCheekH = 164
offsetCheekV = 144
offsetCheekZ = 132
scaleCheek = 128
[Chain]
offsetChainV = 131
offsetChainZ = 128
rotateChain = 128
scaleChainH = 116
[Jaw]
offsetJawH = 142
offsetJawV = 126
offsetJawZ = 104
scaleJawSpecial = 112
scaleJawH = 104
scaleJawV = 105
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 74
scaleEyeH = 135
scaleEyeV = 160
rotateEye = 123
offsetEyeH = 128
offsetEyeV = 64
offseteyeZ = 68
scaleEyeBall = 192
scaleEyeH2 = 135
scaleEyeV2 = 160
rotateEye2 = 123
offsetEyeH2 = 128
offsetEyeV2 = 64
offseteyeZ2 = 68
scaleEyeBall2 = 192
[Brow]
idBrowTex = 45
idBrowShape = 70
scaleBrowH = 134
scaleBrowV = 132
rotateBrow = 118
offsetBrowH = 144
offsetBrowV = 64
offsetBrowZ = 81
scaleBrowH2 = 134
scaleBrowV2 = 132
rotateBrow2 = 118
offsetBrowH2 = 144
offsetBrowV2 = 64
offsetBrowZ2 = 81
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 70
scaleNoseTipV = 66
scaleNoseTipZ = 125
offsetNoseTipV = 142
idNoseBridgeShape = 57
scaleBridgeTipH = 64
offsetBridgeTipZ = 75
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 128
thickDownLip = 144
scaleMouthH = 92
offsetMouthV = 190
offsetMOuthZ = 142
idMouthTex = 52
offsetCornerOfMouthSpecial = 110
scaleMouthH2 = 92
offsetCornerOfMouthSpecial2 = 110
[Ear]
idEarShape = 60
scaleEar = 129
offsetEarV = 90
[Hair]
idHairModel = 937
idHairTex = 947
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -855317
coloFace = -197123
colorEye = -1
colorBrow = -12624674
colorMouth = -1
colorEyeBall = -15395311
colorMoustache = -11571145
[Body]
bodyID = 4
colorBody = -197123
headScale = 130
upScale = 80
waistScale = 90
armWidth = 88
legWidth = 85
breastScale = 90
MakeOver 3
[3Parts]
scaleUp = 131
scaleMiddle = 140
scaleDown = 66
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 111
scaleFaceV = 126
idFaceTex = 859
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 139
offsetForeheadV = 105
offsetForeheadZ = 126
rotateForehead = 123
scaleForehead = 131
[YokeBone]
offsetYokeBoneH = 158
offsetYokeBoneV = 107
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 89
[Cheek]
offsetCheekH = 164
offsetCheekV = 144
offsetCheekZ = 132
scaleCheek = 128
[Chain]
offsetChainV = 131
offsetChainZ = 128
rotateChain = 128
scaleChainH = 116
[Jaw]
offsetJawH = 142
offsetJawV = 126
offsetJawZ = 104
scaleJawSpecial = 112
scaleJawH = 104
scaleJawV = 105
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 74
scaleEyeH = 147
scaleEyeV = 160
rotateEye = 123
offsetEyeH = 128
offsetEyeV = 64
offseteyeZ = 68
scaleEyeBall = 192
scaleEyeH2 = 147
scaleEyeV2 = 160
rotateEye2 = 123
offsetEyeH2 = 128
offsetEyeV2 = 64
offseteyeZ2 = 68
scaleEyeBall2 = 192
[Brow]
idBrowTex = 45
idBrowShape = 70
scaleBrowH = 134
scaleBrowV = 132
rotateBrow = 118
offsetBrowH = 144
offsetBrowV = 64
offsetBrowZ = 81
scaleBrowH2 = 134
scaleBrowV2 = 132
rotateBrow2 = 118
offsetBrowH2 = 144
offsetBrowV2 = 64
offsetBrowZ2 = 81
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 70
scaleNoseTipV = 66
scaleNoseTipZ = 125
offsetNoseTipV = 142
idNoseBridgeShape = 57
scaleBridgeTipH = 64
offsetBridgeTipZ = 75
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 128
thickDownLip = 144
scaleMouthH = 92
offsetMouthV = 190
offsetMOuthZ = 142
idMouthTex = 52
offsetCornerOfMouthSpecial = 110
scaleMouthH2 = 92
offsetCornerOfMouthSpecial2 = 110
[Ear]
idEarShape = 60
scaleEar = 129
offsetEarV = 90
[Hair]
idHairModel = 935
idHairTex = 945
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -855317
coloFace = -197123
colorEye = -1
colorBrow = -12624674
colorMouth = -1
colorEyeBall = -15395311
colorMoustache = -11571145
[Body]
bodyID = 4
colorBody = -197123
headScale = 130
upScale = 90
waistScale = 100
armWidth = 100
legWidth = 99
breastScale = 100
MakeOver 4
[3Parts]
scaleUp = 137
scaleMiddle = 105
scaleDown = 88
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 130
scaleFaceV = 112
idFaceTex = 859
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 144
offsetCheekV = 134
offsetCheekZ = 132
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 128
rotateChain = 129
scaleChainH = 112
[Jaw]
offsetJawH = 128
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 74
scaleEyeH = 127
scaleEyeV = 178
rotateEye = 123
offsetEyeH = 138
offsetEyeV = 64
offseteyeZ = 69
scaleEyeBall = 192
scaleEyeH2 = 127
scaleEyeV2 = 178
rotateEye2 = 123
offsetEyeH2 = 138
offsetEyeV2 = 64
offseteyeZ2 = 69
scaleEyeBall2 = 192
[Brow]
idBrowTex = 45
idBrowShape = 70
scaleBrowH = 128
scaleBrowV = 128
rotateBrow = 100
offsetBrowH = 128
offsetBrowV = 64
offsetBrowZ = 101
scaleBrowH2 = 128
scaleBrowV2 = 128
rotateBrow2 = 100
offsetBrowH2 = 128
offsetBrowV2 = 64
offsetBrowZ2 = 101
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 83
scaleNoseTipV = 128
scaleNoseTipZ = 128
offsetNoseTipV = 128
idNoseBridgeShape = 57
scaleBridgeTipH = 64
offsetBridgeTipZ = 128
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 128
thickDownLip = 140
scaleMouthH = 82
offsetMouthV = 176
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 128
scaleMouthH2 = 82
offsetCornerOfMouthSpecial2 = 128
[Ear]
idEarShape = 59
scaleEar = 128
offsetEarV = 128
[Hair]
idHairModel = 881
idHairTex = 891
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -1058340
coloFace = -197123
colorEye = -1
colorBrow = -12624674
colorMouth = -1
colorEyeBall = -11308062
colorMoustache = -11571145
[Body]
bodyID = 4
colorBody = -197123
headScale = 128
upScale = 80
waistScale = 90
armWidth = 80
legWidth = 80
breastScale = 90
1 Komentar
kk bisa ngk buat bangsa peri dgn rambut duyung?
BalasHapuskmrin sy dpt liat bngsa manusia dgn rmbut duyung, caranya gmn y?
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